Daily Red

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RED · GEN 3 · UTC

RED League rules and fairness

A separate daily RED league: retry the same team, verify your battle on the server and choose your best result to publish.

League attempts and scores are separate from Classic, RED Quick and Blue. They never use your existing daily attempts or change your records.

A training leaderboard for the best route through a shared daily challenge. Server verification prevents fabricated scores; guest identities do not prove one person per profile or rule out scripts.

Win: 8,000 + 250 per survivor + turn bonus (maximum 10,000).

Natural draw: 4,000 + 400 per opponent defeated. Natural defeat: 400 per opponent defeated.

Turn bonus: 500 through turn 10, then 10 fewer per additional turn, minimum zero. Device speed, time on page and sharing never add points.

Equal scores share a rank: 1, 2, 2, 4. Only the highest published valid score per guest and UTC day counts.

New challenge at 00:00 UTC. No new starts for yesterday after reset; existing battles can finish until 00:30 and publish until 00:45 UTC. Receipt by the server determines deadlines. Timely registered verification jobs settle even if processing is delayed.

The same UTC date uses the same six sets and starting randomness. Retrying does not reroll it. The opponent chooses before your next action. A commitment is frozen before a ranked day opens; the seed is revealed after the publication deadline.

Abandoned, expired, invalid and unresolved battles do not rank. A 300-turn or 2,000-operation safety cap ends an unresolved battle without draw points. A serious fairness incident can void the whole day.

Only scores, result, turn count, survivors and a generated nickname are public. Private full logs are not automatically published. You can withdraw results or delete the guest. There are no prizes and no verified-human claim.

A random nickname and a functional cookie identify this browser. No account or email. Clearing cookies loses this identity; game backups do not restore it.

League data: private battle state and operation history stay on this server for recovery and verification. Public daily results and proof are retained for up to 30 days; guest identities expire after 90 days. No email, password or fingerprint is collected. Existing analytics choices are unchanged.

League-wide service capacity may pause new guests or starts. It never consumes attempts in Classic, RED Quick or Blue.