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RED · GEN 3 · UTC
One shared team. Find your best route.
A separate daily RED league: retry the same team, verify your battle on the server and choose your best result to publish.
League attempts and scores are separate from Classic, RED Quick and Blue. They never use your existing daily attempts or change your records.
Local preview · this is a test leaderboard, not a public competition.
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Seed commitment
Your guest identity
A random nickname and a functional cookie identify this browser. No account or email. Clearing cookies loses this identity; game backups do not restore it.
Today’s shared team
No daily attempt limit; safety rate limits apply.
Server-verified battle
Battle details
Verified result
The result stays private until you publish it. The server verifies the battle; your browser cannot choose the score.
Daily leaderboard
League rules
A training leaderboard for the best route through a shared daily challenge. Server verification prevents fabricated scores; guest identities do not prove one person per profile or rule out scripts.
Win: 8,000 + 250 per survivor + turn bonus (maximum 10,000).
Natural draw: 4,000 + 400 per opponent defeated. Natural defeat: 400 per opponent defeated.
Turn bonus: 500 through turn 10, then 10 fewer per additional turn, minimum zero. Device speed, time on page and sharing never add points.
Equal scores share a rank: 1, 2, 2, 4. Only the highest published valid score per guest and UTC day counts.
New challenge at 00:00 UTC. No new starts for yesterday after reset; existing battles can finish until 00:30 and publish until 00:45 UTC. Receipt by the server determines deadlines. Timely registered verification jobs settle even if processing is delayed.
Abandoned, expired, invalid and unresolved battles do not rank. A 300-turn or 2,000-operation safety cap ends an unresolved battle without draw points. A serious fairness incident can void the whole day.
League-wide service capacity may pause new guests or starts. It never consumes attempts in Classic, RED Quick or Blue.