Daily Red

DAILY / LANCE

Daily Lance: a free daily Pokémon battle

Challenge Lance with six level 100 Pokémon under Gen 3 rules. Gyarados leads; three Dragonite carry different moves.

Independent daily attempt, records and saved battle. Classic, RED Quick, Blue and League are unaffected.

One official attempt per local calendar date, shared across languages. Resume an unfinished battle, even after midnight. Random or dated practice never changes official records.

Next team --:--:--

Your six

Lv. 100 · 6 vs 6

Preparing the battle…

Plan your opening

Type matchups and listed ability immunities only, not predicted damage. Speed is before weather, status or boosts; priority can change turn order.

Challenge date

Challenge BLUE →

Lance has separate attempts, streaks and saved battles.

Wins
0
Losses
0
Win streak
0
Day streak
0
Lance history & backup

Lance-only backup. Existing Daily Red v1/v2 backups do not include Lance. Export this separate file to keep Lance results and pending battles. Restore only into an empty Lance profile; other modes remain untouched.

Daily Lance history

Up to 30 detailed daily reviews are kept in this browser, subject to available space. Older results may have no detail. Practice does not enter this history.

How to play Daily Lance

Inspired by Lance’s Johto champion lineup, adapted to Gen 3 at level 100. This is not a cartridge battle recreation or another site’s challenge. All IVs are 31; Aerodactyl has 252 Attack / 252 Speed / 4 HP, the other five 252 Special Attack / 252 Speed / 4 HP. Natures, items and moves are shown below. No team is promised a win.

Keep Electric coverage for Gyarados, Ice for Dragonite and Rock for Charizard. Hyper Beam needs a recharge after a successful hit, including a knockout. Every Dragonite is labeled by its team slot: 2, 3 or 6.

Lance chooses using the current position before your command: it may set rain, spread paralysis or use Safeguard, then scores available attacks. It does not read your next move. Damage reference assumes full HP with no prior weather or status; it is not a prediction of that turn.

Lance’s six · fixed order and configurations

Gyarados · #1 · Lv. 100

Team slot 1 · Leftovers · Intimidate · Modest

  • Flail
  • Rain Dance
  • Surf
  • Hyper Beam

Dragonite · #2 · Lv. 100

Team slot 2 · Leftovers · Inner Focus · Quiet

  • Thunder Wave
  • Twister
  • Thunder
  • Hyper Beam

Dragonite · #3 · Lv. 100

Team slot 3 · Never-Melt Ice · Inner Focus · Quiet

  • Thunder Wave
  • Twister
  • Blizzard
  • Hyper Beam

Aerodactyl · #4 · Lv. 100

Team slot 4 · Hard Stone · Rock Head · Jolly

  • Wing Attack
  • Ancient Power
  • Rock Slide
  • Hyper Beam

Charizard · #5 · Lv. 100

Team slot 5 · Charcoal · Blaze · Timid

  • Flamethrower
  • Wing Attack
  • Slash
  • Hyper Beam

Dragonite · #6 · Lv. 100

Team slot 6 · Dragon Fang · Inner Focus · Quiet

  • Fire Blast
  • Safeguard
  • Outrage
  • Hyper Beam